Everything about Little Storefronts: how to play, how to make money and every job. Play first, learning is a bonus. ▶ Play now
Little Storefronts is a cozy game about running a tiny shop. Day 1 starts in a rainy Saigon alley, then you pick where your own shop will be. You paint nails, mix drinks or build bánh mì, one customer at a time, and slowly grow from a helper into a shop owner.
It is made to be fun first. Along the way you pick up a little real-world know-how: how a small shop earns money, why tidy books matter, how hygiene keeps customers safe. Think of it as a bonus, not homework.
| Shop | What you do | Feels like |
|---|---|---|
| 💅 Nail salon | Paint each nail to match the order | Easy |
| 🧋 Tea & coffee stall | Mix the drink: base, ice, sugar, cup, toppings | Medium |
| 🥖 Bánh mì cart | Build the sandwich: fillings, veggies, spread, bread, sauce | Medium |
Every shop pays the same for the same effort. Pick the one you enjoy most.
You can be serving your first customer within seconds. Here is the short version.
Your boss asks a little about you, then you choose:
Money in Little Storefronts always comes from real play. Serve customers well and it adds up.
Harder shifts pay more. Pick the level for tomorrow on the end of day screen. A harder shift only pays its wage if you really serve a few customers that day.
You keep the whole price of every service, but now you pay the bills:
If you can't pay wages, rent and interest three days in a row, the bank closes the shop. Keep a little cash aside.
Your rating goes up with perfect work and good reviews, and down when people walk out or leave unhappy. A higher rating brings more customers and bigger tips. As an owner, a rating that stays very low for three days ends the game, so treat it kindly.
This is the hands-on job, the heart of the game. Each customer shows an order, and you make it exactly right before their patience runs out.
New steps join the order over your first few days, so it never feels like too much at once.
How to make an order (every shop except nails). It plays like painting nails. Under the customer's words is a row of steps (tea: Cup, Drink, Ice & sugar, Toppings, Lid; bánh mì: Bread, Spread, Fillings, Veggies, Sauce); the lit step is the one you are on and a step made like the order gets a tick. The big picture on top is the order, the same size picture under it is yours. Tap one of the round buttons in the row to pick it up, then tap the right place on your dish (on a computer you can also drag it there); when a step is right, the next one lights up. Put it in the wrong place and it will not stick: the dish gives a little shake and lights up where it goes. Some things come first, like the cup before the tea or the tortilla before the meat. Tap something that is already on the dish to take it off. Your first 3 customers in every shop get a finger that shows each step.
| Shop | Where each thing goes (in making order) |
|---|---|
| 🧋 Tea & coffee stall | Cup: Middle of the cup · Drink: Middle of the cup · Ice: Top of the cup · Sugar: Middle of the cup · Toppings: Bottom of the cup (Salted cream: Top of the cup) · Lid: Top of the cup (skip it and Finish seals it for you) |
| 🥖 Bánh mì cart | Bread: The crust · Spread: Inside of the bread (spread) · Fillings: In the bread (meats) · Veggies: Mouth of the bread, over the meat · Sauce: Mouth of the bread, last |
| Word | What it means in the game |
|---|---|
| Order | What the customer wants, shown above your work area |
| Perfect | Every part matches the order |
| Patience bar | How long a waiting customer stays before walking out |
| Timer bar | Time left on the current order: green is fast, red is slow |
| Speed bonus ⚡ | Extra pay for a perfect job with lots of time left |
| Picky customer 😤 | Notices every small mistake and complains |
| VIP ⭐ | A customer who pays triple, once a day |
| Regular | A customer who comes back and tells you a bit more of their story |
| Design / Order of the Day | Today's special order with a big once a day bonus |
| Touch up | Fixing a job your staff got slightly wrong |
Nail hygiene (United States, Virginia). A consumer guide from the Virginia Department of Professional and Occupational Regulation says metal tools like clippers should come from a covered container after soaking in disinfectant, single-use items such as emery boards and cotton pads must be thrown away after one use, and foot baths must be cleaned and disinfected between every customer. It also advises not shaving your legs within 24 hours before a pedicure. Source: Nail Salon Consumer Guide, Virginia DPOR (accessed 1/11/2026).
Food handling (United States). The U.S. Food and Drug Administration sums up safe food handling in four steps: clean, separate, cook and chill. Wash hands with warm water and soap for at least 20 seconds, keep raw meat away from other foods, and refrigerate perishables within 2 hours. Source: Safe Food Handling, FDA (accessed 1/11/2026).
Rules for Vietnam: being updated.
Do I lose money for a mistake? No fines. A wrong result simply pays less for that customer, and on harder levels the game tells you what went wrong.
Which shop pays the most? They pay the same for the same effort. Choose the one you find most fun.
Why did a customer leave? Their patience ran out while waiting. Serve faster, add chairs or decor so people wait longer, or hire staff when you own the shop.
What happens when I run out of stock? You can't do that service and the customer leaves. Order stock the day before, or do a quick market run.
| Level | Pay | What changes |
|---|---|---|
| 🟢 Easy | x1 | The usual shift. |
| 🟡 Intermediate | x1.8 | Less time, pickier customers. Pay x1.8. |
| 🔴 Advanced | x3 | Every design, rush hour, tight timer. Pay x3. |
For learning only, not professional advice.
An accountant keeps a shop's money story honest: what came in, what went out and whether the records match reality.
In the game today you do this job in your own shop. Open 🧑💼 Roles, then 📒 Books. After you have served at least 3 customers that day, the game shows a few lines from your books next to what each customer really paid. One line is wrong. Find it and tap it.
Checking the books takes you away from your chair for a few seconds, so pick a calm moment.
| Word | What it means |
|---|---|
| Books | The shop's record of every sale and cost |
| Entry | One line in the books, for example one customer's payment |
| Reconciliation | Comparing the books with what really happened and fixing differences |
| Revenue | Money the shop takes in from customers |
| Expense | Money the shop pays out: rent, wages, stock, interest |
| Profit | Revenue minus expenses |
| Source document | Proof of a transaction, such as a receipt or invoice |
| Financial statements | Summary reports of a business's money for a period |
Vietnam. The Ministry of Finance issued Circular 99/2025/TT-BTC guiding the accounting system for enterprises (Thông tư 99/2025/TT-BTC hướng dẫn Chế độ kế toán doanh nghiệp) on 27/10/2025, effective from 01/01/2026. Source: Official Gazette of Vietnam, Thông tư số 99/2025/TT-BTC (accessed 1/11/2026).
In a published answer, the Ministry of Finance explains that the Circular covers accounting documents, accounting accounts, bookkeeping and financial statements, while a business's tax obligations follow tax law. It applies to financial years starting on or after 01/01/2026. Source: Ministry of Finance policy Q&A on Circular 99/2025/TT-BTC (accessed 1/11/2026).
International. The IASB issued the third edition of the IFRS for SMEs Accounting Standard on 27 February 2025, effective for annual periods beginning on or after 1 January 2027. It is meant for entities without public accountability that prepare general purpose financial statements, and it is required or permitted in 85 jurisdictions. Source: IASB issues major update to SMEs accounting standard, IFRS Foundation (accessed 1/11/2026).
Account numbers, tax rates and other countries: being updated.
Why can't I open the books? The Books tab is part of running your own shop. While you work for someone else, the owner looks after the books.
Why does it say serve 3 customers first? There need to be enough lines in today's books to check.
How big is the tax fine? It depends on how much you earned that day, with a small minimum. Checking the books once resets the counter.
Is the game's bookkeeping how real accounting works? It's a tiny, friendly version of one real habit: checking your records against what really happened. Real accounting has many more rules, so ask a qualified accountant for real business decisions.
| Level | Pay | What changes |
|---|---|---|
| 🟢 Easy | x1 | The usual shift. |
| 🟡 Intermediate | x1.8 | Less time, pickier customers. Pay x1.8. |
| 🔴 Advanced | x3 | Every design, rush hour, tight timer. Pay x3. |
You stand at the register of the shop you work in. Each customer puts their items on the counter: you scan every item they buy, stamp a regular's loyalty card, apply today's deal when it fits, then give the exact change back in the notes of the country you play in (US dollars where the game has no local notes yet).
Before every work day a card says "Today you work as: 🧾 Cashier". Tap 🔄 Change job there to switch. The top bar always shows the job you are doing.
1. 🛒 Scan: the customer's items sit on the counter, the order is in their speech bubble above. Tap the items they are buying (a ✓ means scanned). 2. 🎟️ Card, deal: a regular hands over a card: tap it to stamp it. An item with a 🏷️ tag: tap 🏷️ Deal. Then tap 💵 Charge. 3. 💵 Paid: the customer's notes lie on the counter and the cash drawer opens. 4. 🪙 Change: tap notes in the drawer to give the change, then Finish. Tap a note you gave to take it back.
The step to do now lights up; the others are dimmed.
| Word | In the game |
|---|---|
| Order | What the customer buys, in their speech bubble; each item on the counter shows its price |
| Scan | Tap each item the customer buys on the counter so the till total is right |
| Loyalty card 🎟️ | Regulars carry one: tap Stamp card for them, never for others |
| Today's deal 🏷️ | One extra item is cheaper all day: the item wears a 🏷️ tag on the counter: then tap 🏷️ Deal |
| Change | What you hand back: what the customer pays minus the total |
| Upsell | Offer the shop's extra at the counter: +$2 each when the bill is right and in time |
Notes in your till (United States). The US prints $1, $2, $5, $10, $20, $50 and $100 notes; the $2 note is rare in tills, so the game leaves it out. Source: U.S. Currency Education Program (accessed 8/11/2026).
Prices in đồng (Việt Nam). The game turns its $ prices into local money with the World Bank's official exchange rate, rounded the way shops round (1,000 đồng in Việt Nam). Source: World Bank, official exchange rate (accessed 8/11/2026).
Do I lose money when I give the wrong change? Your own money is safe. The customer pays less for the order and gives no tip, like a wrong order in the main job.
Which countries use their own notes? Countries where the game has currency data: Việt Nam, USA, France, United Kingdom, Japan, Korea, Thailand, India, Mexico, the Philippines and Singapore. Everywhere else you count in US dollars.
| Level | Pay | What changes |
|---|---|---|
| 🟢 Easy | x1 | The usual shift. |
| 🟡 Intermediate | x1.8 | Less time, pickier customers. Pay x1.8. |
| 🔴 Advanced | x3 | Every design, rush hour, tight timer. Pay x3. |
✍️ This section is being written. Outline:
| Level | Pay | What changes |
|---|---|---|
| 🟢 Easy | x1 | The usual shift. |
| 🟡 Intermediate | x1.8 | Less time, pickier customers. Pay x1.8. |
| 🔴 Advanced | x3 | Every design, rush hour, tight timer. Pay x3. |
✍️ This section is being written. Outline:
| Level | Pay | What changes |
|---|---|---|
| 🟢 Easy | x1 | The usual shift. |
| 🟡 Intermediate | x1.8 | Less time, pickier customers. Pay x1.8. |
| 🔴 Advanced | x3 | Every design, rush hour, tight timer. Pay x3. |
✍️ This section is being written. Outline:
| Level | Pay | What changes |
|---|---|---|
| 🟢 Easy | x1 | The usual shift. |
| 🟡 Intermediate | x1.8 | Less time, pickier customers. Pay x1.8. |
| 🔴 Advanced | x3 | Every design, rush hour, tight timer. Pay x3. |
You take the shop's orders to customers around the neighbourhood on a scooter. Pick the right bag, pick a route on the map (real street names; in Saigon the real district map), react to what happens on the road and arrive before the timer runs out. No delivery at the nail salon: those customers sit in the chair.
Before every work day a card says "Today you work as: 🛵 Delivery rider". Tap 🔄 Change job there to switch.
1. 🛍️ Bag: the bike box holds 3 bags. Take the one with the right order number and name (shown in the speech bubble above). 2. 🗺️ Route: tap a road right on the map (or its line below). The colour is the traffic: green clear, yellow busy, red jammed. 3. 🛵 Ride: things on the road (red light, pothole, a dog, a flooded street) pop up on the map next to the bike. Tap them fast. 4. 🏠 Deliver: you are there, tap Deliver.
| Word | In the game |
|---|---|
| Bag | Order number + customer name: both must match the order |
| Route | Main road, small streets or a longer way round, with its length in km |
| Rush hour ⏰ | Late afternoon: main roads jam, small streets stay faster |
| Rain 🌧️ | Every road is slower |
| Roadworks 🚧 | One road is slow today, whatever the time |
| Fuel ⛽ | $0.4 per km, paid at closing time |
Helmets (Việt Nam). The Law on Road Traffic Order and Safety (No. 36/2024/QH15, in force from 1/1/2025) requires riders and passengers of motorbikes to wear a helmet with the strap fastened. Source: Law No. 36/2024/QH15, LuatVietnam (accessed 8/11/2026).
Food on the road (United States). The FDA's safe food handling advice: keep cold food cold and get perishable food into the fridge within 2 hours. Source: Safe Food Handling, FDA (accessed 8/11/2026).
Can fuel make my day a loss? No. Fuel is a few dollars a day; a day with at least 3 deliveries also pays the shift wage.
Does it work offline on game portals? Yes. The Saigon map is inside the game, so delivery works without the internet.
| Level | Pay | What changes |
|---|---|---|
| 🟢 Easy | x1 | The usual shift. |
| 🟡 Intermediate | x1.8 | Less time, pickier customers. Pay x1.8. |
| 🔴 Advanced | x3 | Every design, rush hour, tight timer. Pay x3. |
✍️ This section is being written. Outline:
| Level | Pay | What changes |
|---|---|---|
| 🟢 Easy | x1 | The usual shift. |
| 🟡 Intermediate | x1.8 | Less time, pickier customers. Pay x1.8. |
| 🔴 Advanced | x3 | Every design, rush hour, tight timer. Pay x3. |
✍️ This section is being written. Outline:
| Level | Pay | What changes |
|---|---|---|
| 🟢 Easy | x1 | The usual shift. |
| 🟡 Intermediate | x1.8 | Less time, pickier customers. Pay x1.8. |
| 🔴 Advanced | x3 | Every design, rush hour, tight timer. Pay x3. |
✍️ This section is being written. Outline:
| Level | Pay | What changes |
|---|---|---|
| 🟢 Easy | x1 | The usual shift. |
| 🟡 Intermediate | x1.8 | Less time, pickier customers. Pay x1.8. |
| 🔴 Advanced | x3 | Every design, rush hour, tight timer. Pay x3. |
✍️ This section is being written. Outline:
| Level | Pay | What changes |
|---|---|---|
| 🟢 Easy | x1 | The usual shift. |
| 🟡 Intermediate | x1.8 | Less time, pickier customers. Pay x1.8. |
| 🔴 Advanced | x3 | Every design, rush hour, tight timer. Pay x3. |